![I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like](https://i.redd.it/nqbei1djy5a51.png)
I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like
![Smoke Domain Material, Emission around smoke in large blocks - Materials and Textures - Blender Artists Community Smoke Domain Material, Emission around smoke in large blocks - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/7/8/c/78c4af87830fd56c1fb5fd18d6fb34f5236461e0.jpeg)
Smoke Domain Material, Emission around smoke in large blocks - Materials and Textures - Blender Artists Community
![Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/a/c/8/ac8fc16acb6fa93a02519116b045ce43ea3b21f5.jpeg)